Whilst working at Spov, we created a load movie for the Call of Duty game Ghosts. Whilst working on this I looked at the camera move from the submarine to the map, the inky map reveal and also researched and developed alot of fluid simulations for the finale shot. The final fluid simulation was animated by Bogdan Suman.
Wednesday, 4 June 2014
Friday, 30 May 2014
Ubisoft - Watchdogs - Intro Cinematic
Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.
Saturday, 5 October 2013
Neuro Scouting Motion Graphics
NeuroScouting Animation Sequence from Spov Design + Moving Image on Vimeo.
Whilst working at Spov, motion design studio i worked alongside designers Yugen Blake, Paul Hunt and animator Rachel Chu to help create this very graphic approach to visualizing how software can be used to analysis brain data in baseball players.
I was using After effects to rotoscope out the characters + Mocha to track data to the characters positioning, and baseball to add graphics later on. Once again the amazing guys at Zelig sound to do the audio design for this.
Wednesday, 4 September 2013
Tim Exile - Harmuni
This is another in the Oscilloscope series for the Leisure System Releases, Still being hit badly by the Youtube compression, but its built in point cloud of their LS initals logo into 3d with the artist name and track title displacing out from the LS points. Track is incredible!
Labels:
Adam Roche,
berghain,
berlin,
Form,
Harmuni,
leisure system,
Oscilloscope animation,
Point cloud,
tim exile rar
Wednesday, 28 August 2013
UBISOFT - THE CREW - MISSION BRIEFINGS
These frames were developed for The Crew a game by french developer Ubisoft. The concept was to have the frames comes alive - so they are not just a standard pin ups.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
Tuesday, 20 August 2013
Leisure System 19 - 5th Year Anniversary Motion Flyer
This motion flyer was designed in after effects using shape layers - trim paths and an offset to get the jittery motion. The text was designed in illustrator and then copied and pasted into a shape layer using a very hand script. The colours were referenced from the original flyer here:
Labels:
afx,
barker,
blondes,
clark,
crt screen,
hubie davison,
ikonika,
jimmy edgar,
jon hopkins,
leisure system,
letherette,
nd_baumecker,
Shape layers,
typography
Saturday, 27 July 2013
VISIONIST - SNAKES - OSCILLOSCOPE VIDEO - FACT
I was recently asked to create a youtube design for the forthcoming releases at Leisure System - The idea was based on an Oscilloscope reacting to the audio for the different tracks whilst also having a colour scheme relating to the EP artwork.
I've included stills of something i started to look at in c4d using a lazer scanner and started to think about audio and waveforms reacting in the beam, like an oscilloscope - however ended up using something i was playing with in after effects using plugin trapcode form in a sphere reacting to audio.
It was posted on Fact magazine here:
Monday, 10 June 2013
LUNAR - Collaboration Khairul Ahmed
I am currently working closely with the amazing designer and personal friend Khairul Ahmed, on this Lunar space based title sequence. It is a mock title sequence that plays tribute to the amazing 'Damon Lindelof', 'Joseph Kosinski' and 'Anthony Scott Burns'. When i first saw these frames I jumped at the chance to animate them! Made mostly in c4d I am currently fleshing out these scenes by Khairul into an animatic. Stay tuned for more!
Moon displacement tests from c4d, normal maps, bump maps, and hi res custom texture map + a displacement map :
Sunday, 26 May 2013
Metaballs (Metabollocks) and DPIT Custom Mesher with TP
This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.
This is with using Metaballs:
This is the DPIT Custom mesher:
There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.
This is with using Metaballs:
This is the DPIT Custom mesher:
Spline Tracer Random - Fresnel Shader and Vibrate Tag
This is a quick rnd piece to show a satellite randomly orbit a globe in varying directions, it was made using a sphere aligned on a spline with a vibrate tag with all values on rotation at 540. There was a Mograph Tracer on the Sphere to give the lines and was rendered with a hair texture. The shader on both spheres was a clipped Fresnel to give a nice outline.
Thanks for viewing!
Labels:
afx,
c4d,
fresnel shader,
globe,
mograph tracer,
motion graphics,
satellite,
tron
Wednesday, 20 March 2013
Leisure System 18. Berghain & Panarama Bar Promo Vid
// LEISURE SYSTEM 18. // 12.04.2013// BERGHAIN // from Adam Roche on Vimeo.
LEISURE SYSTEM 18
BERGHAIN & PANORAMA BAR
12.04.2013
SPACE DIMENSION CONTROLLER (LIVE)
2562
AME
ALEX SMOKE/ WRAETLIC (LIVE)
BARKER & BAUMECKER (LIVE)
OBJEKT
MILLENNIUM WAZE & ODYSSEY
DJ JUS-ED
N>E>D
TRACK: OBJEKT - SHUTTERED
leisuresystem.net/
The 3d Intro and Outro was built in Cinema 4D with external compositing tags with nulls where the screens are, and object buffers around the screens. It was then taken into after effects and was built without any fancy plugins - although used Trapcode Form to visualize the track in the bottom right window. The graphics were designed in After Effects and I used several cameras for the close ups of the artists names. Finally it ends with a cracked screen overlayed on the monitor and some vfx footage of sparks.
Reference Material can be found here.
Here are some early style frames and Storyboard:
Thursday, 27 December 2012
// BALLSDEEP // 22.12.12 //
BAR ?
129 STOKE NEWINGTON HIGH ROAD
This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Labels:
2step,
Adam Roche,
afx,
animation,
BALLSDEEP,
berlin,
blops2,
composition,
deep house,
dof,
graphics,
illustration,
london,
mojo,
motion graphics,
photoshop,
storyboard,
tech,
techno,
z space
Call of Duty - Black Ops 2
As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.
Labels:
Adam Roche,
after effects,
black ops 2,
blops2,
call of duty,
cod,
concept,
design,
flashback,
motion graphics,
process,
spov,
storyboard
Sunday, 15 April 2012
// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //
This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
Labels:
20/04/12,
after effects,
animation,
arpanet,
berghain,
berlin,
blur,
c4d,
gesaffelstein,
illustration,
leisure system,
london,
looks,
motion graphics,
techno,
thinking particles,
vfx,
visuals
Tuesday, 27 September 2011
Initial - Leisure System Berghain Berlin
This is still a work in progress however whilst waiting on feedback I thought i would upload a low res version of an animated flyer of the event held at Berghain, in Berlin. The event was put on by record label Leisure System. Using Berlin's Objekt "The Goose that Got Away". This line up looks insane!
Friday, 12 August 2011
Front Row Society - Extra
Heres a short video I am in helping out my friend Robin Lochman :) Wasnt so sure about being spat in the face at first, but hey ho! Really like final composite so all is good!
Saturday, 28 May 2011
May Day Riots in Kreuzberg Berlin Inked
Saturday, 21 May 2011
TinTin Melts- Gif animation
This is a test animation in Photoshop of Tintin's head melting! Exported as a GIF file. It will be finalized with colour and then touched up soon enough.
Click image to watch Tintin melt! Enjoy!
Click image to watch Tintin melt! Enjoy!
Saturday, 14 May 2011
Susan Sontag- On Photography ( re-edit)
Thursday, 5 May 2011
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