Showing posts with label displacement on shader. Show all posts
Showing posts with label displacement on shader. Show all posts

Sunday, 26 May 2013

Metaballs (Metabollocks) and DPIT Custom Mesher with TP

  This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
  There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
  The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.

This is with using Metaballs:

This is the DPIT Custom mesher: