Showing posts with label c4d. Show all posts
Showing posts with label c4d. Show all posts

Wednesday, 4 June 2014

Call Of Duty - Ghosts - Black Ice Cinematic

  Whilst working at Spov, we created a load movie for the Call of Duty game Ghosts. Whilst working on this I looked at the camera move from the submarine to the map, the inky map reveal and also researched and developed alot of fluid simulations for the finale shot. The final fluid simulation was animated by Bogdan Suman.


Sunday, 26 May 2013

Metaballs (Metabollocks) and DPIT Custom Mesher with TP

  This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
  There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
  The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.

This is with using Metaballs:

This is the DPIT Custom mesher:

Spline Tracer Random - Fresnel Shader and Vibrate Tag


    This is a quick rnd piece to show a satellite randomly orbit a globe in varying directions, it was made using a sphere aligned on a spline with a vibrate tag with all values on rotation at 540. There was a Mograph Tracer on the Sphere to give the lines and was rendered with a hair texture. The shader on both spheres was a clipped Fresnel to give a nice outline.

Thanks for viewing!

Sunday, 15 April 2012

// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //

This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:

http://www.leisuresystem.net/

Leisure System 15.



ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN



Here is the initial Storyboard: