Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.
Showing posts with label design. Show all posts
Showing posts with label design. Show all posts
Friday, 30 May 2014
Ubisoft - Watchdogs - Intro Cinematic
Wednesday, 28 August 2013
UBISOFT - THE CREW - MISSION BRIEFINGS
These frames were developed for The Crew a game by french developer Ubisoft. The concept was to have the frames comes alive - so they are not just a standard pin ups.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
Thursday, 27 December 2012
Call of Duty - Black Ops 2
As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.
Labels:
Adam Roche,
after effects,
black ops 2,
blops2,
call of duty,
cod,
concept,
design,
flashback,
motion graphics,
process,
spov,
storyboard
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