Showing posts with label design. Show all posts
Showing posts with label design. Show all posts

Friday, 30 May 2014

Ubisoft - Watchdogs - Intro Cinematic

   Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.

   I worked on the shot at 00.54, animating the transition from being at a micro level inside the mobile device, to being entangled in the data stream whilst being hacked.






Wednesday, 28 August 2013

UBISOFT - THE CREW - MISSION BRIEFINGS

   These frames were developed for The Crew a game by french developer Ubisoft. The concept was to have the frames comes alive - so they are not just a standard pin ups.

  They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.

  As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.



Thursday, 27 December 2012

Call of Duty - Black Ops 2


As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.