Whilst working at Spov, we created a load movie for the Call of Duty game Ghosts. Whilst working on this I looked at the camera move from the submarine to the map, the inky map reveal and also researched and developed alot of fluid simulations for the finale shot. The final fluid simulation was animated by Bogdan Suman.
Showing posts with label after effects. Show all posts
Showing posts with label after effects. Show all posts
Wednesday, 4 June 2014
Thursday, 27 December 2012
Call of Duty - Black Ops 2
As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.
Labels:
Adam Roche,
after effects,
black ops 2,
blops2,
call of duty,
cod,
concept,
design,
flashback,
motion graphics,
process,
spov,
storyboard
Sunday, 15 April 2012
// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //
This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
Labels:
20/04/12,
after effects,
animation,
arpanet,
berghain,
berlin,
blur,
c4d,
gesaffelstein,
illustration,
leisure system,
london,
looks,
motion graphics,
techno,
thinking particles,
vfx,
visuals
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