Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.
Showing posts with label blops2. Show all posts
Showing posts with label blops2. Show all posts
Friday, 30 May 2014
Ubisoft - Watchdogs - Intro Cinematic
Thursday, 27 December 2012
// BALLSDEEP // 22.12.12 //
BAR ?
129 STOKE NEWINGTON HIGH ROAD
This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Labels:
2step,
Adam Roche,
afx,
animation,
BALLSDEEP,
berlin,
blops2,
composition,
deep house,
dof,
graphics,
illustration,
london,
mojo,
motion graphics,
photoshop,
storyboard,
tech,
techno,
z space
Call of Duty - Black Ops 2
As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.
Labels:
Adam Roche,
after effects,
black ops 2,
blops2,
call of duty,
cod,
concept,
design,
flashback,
motion graphics,
process,
spov,
storyboard
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