Showing posts with label blops2. Show all posts
Showing posts with label blops2. Show all posts

Friday, 30 May 2014

Ubisoft - Watchdogs - Intro Cinematic

   Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.

   I worked on the shot at 00.54, animating the transition from being at a micro level inside the mobile device, to being entangled in the data stream whilst being hacked.






Thursday, 27 December 2012

// BALLSDEEP // 22.12.12 //



BAR ?
129 STOKE NEWINGTON HIGH ROAD

This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.

Here is the initial storyboard for the film:




 Here are the alternate flyers designs:



Call of Duty - Black Ops 2


As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.