These frames were developed for The Crew a game by french developer Ubisoft. The concept was to have the frames comes alive - so they are not just a standard pin ups.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
Showing posts with label motion graphics. Show all posts
Showing posts with label motion graphics. Show all posts
Wednesday, 28 August 2013
Sunday, 26 May 2013
Spline Tracer Random - Fresnel Shader and Vibrate Tag
This is a quick rnd piece to show a satellite randomly orbit a globe in varying directions, it was made using a sphere aligned on a spline with a vibrate tag with all values on rotation at 540. There was a Mograph Tracer on the Sphere to give the lines and was rendered with a hair texture. The shader on both spheres was a clipped Fresnel to give a nice outline.
Thanks for viewing!
Labels:
afx,
c4d,
fresnel shader,
globe,
mograph tracer,
motion graphics,
satellite,
tron
Thursday, 27 December 2012
// BALLSDEEP // 22.12.12 //
BAR ?
129 STOKE NEWINGTON HIGH ROAD
This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Labels:
2step,
Adam Roche,
afx,
animation,
BALLSDEEP,
berlin,
blops2,
composition,
deep house,
dof,
graphics,
illustration,
london,
mojo,
motion graphics,
photoshop,
storyboard,
tech,
techno,
z space
Call of Duty - Black Ops 2
As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.
Labels:
Adam Roche,
after effects,
black ops 2,
blops2,
call of duty,
cod,
concept,
design,
flashback,
motion graphics,
process,
spov,
storyboard
Sunday, 15 April 2012
// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //
This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
Labels:
20/04/12,
after effects,
animation,
arpanet,
berghain,
berlin,
blur,
c4d,
gesaffelstein,
illustration,
leisure system,
london,
looks,
motion graphics,
techno,
thinking particles,
vfx,
visuals
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