Showing posts with label motion graphics. Show all posts
Showing posts with label motion graphics. Show all posts

Wednesday, 28 August 2013

UBISOFT - THE CREW - MISSION BRIEFINGS

   These frames were developed for The Crew a game by french developer Ubisoft. The concept was to have the frames comes alive - so they are not just a standard pin ups.

  They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.

  As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.



Sunday, 26 May 2013

Spline Tracer Random - Fresnel Shader and Vibrate Tag


    This is a quick rnd piece to show a satellite randomly orbit a globe in varying directions, it was made using a sphere aligned on a spline with a vibrate tag with all values on rotation at 540. There was a Mograph Tracer on the Sphere to give the lines and was rendered with a hair texture. The shader on both spheres was a clipped Fresnel to give a nice outline.

Thanks for viewing!

Thursday, 27 December 2012

// BALLSDEEP // 22.12.12 //



BAR ?
129 STOKE NEWINGTON HIGH ROAD

This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.

Here is the initial storyboard for the film:




 Here are the alternate flyers designs:



Call of Duty - Black Ops 2


As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.

Sunday, 15 April 2012

// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //

This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:

http://www.leisuresystem.net/

Leisure System 15.



ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN



Here is the initial Storyboard: