This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.
This is with using Metaballs:
This is the DPIT Custom mesher:
Showing posts with label thinking particles. Show all posts
Showing posts with label thinking particles. Show all posts
Sunday, 26 May 2013
Sunday, 15 April 2012
// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //
This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
Labels:
20/04/12,
after effects,
animation,
arpanet,
berghain,
berlin,
blur,
c4d,
gesaffelstein,
illustration,
leisure system,
london,
looks,
motion graphics,
techno,
thinking particles,
vfx,
visuals
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