Wednesday, 20 March 2013
Leisure System 18. Berghain & Panarama Bar Promo Vid
// LEISURE SYSTEM 18. // 12.04.2013// BERGHAIN // from Adam Roche on Vimeo.
LEISURE SYSTEM 18
BERGHAIN & PANORAMA BAR
12.04.2013
SPACE DIMENSION CONTROLLER (LIVE)
2562
AME
ALEX SMOKE/ WRAETLIC (LIVE)
BARKER & BAUMECKER (LIVE)
OBJEKT
MILLENNIUM WAZE & ODYSSEY
DJ JUS-ED
N>E>D
TRACK: OBJEKT - SHUTTERED
leisuresystem.net/
The 3d Intro and Outro was built in Cinema 4D with external compositing tags with nulls where the screens are, and object buffers around the screens. It was then taken into after effects and was built without any fancy plugins - although used Trapcode Form to visualize the track in the bottom right window. The graphics were designed in After Effects and I used several cameras for the close ups of the artists names. Finally it ends with a cracked screen overlayed on the monitor and some vfx footage of sparks.
Reference Material can be found here.
Here are some early style frames and Storyboard:
Thursday, 27 December 2012
// BALLSDEEP // 22.12.12 //
BAR ?
129 STOKE NEWINGTON HIGH ROAD
This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Here is the initial storyboard for the film:
Here are the alternate flyers designs:
Labels:
2step,
Adam Roche,
afx,
animation,
BALLSDEEP,
berlin,
blops2,
composition,
deep house,
dof,
graphics,
illustration,
london,
mojo,
motion graphics,
photoshop,
storyboard,
tech,
techno,
z space
Call of Duty - Black Ops 2
As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.
Labels:
Adam Roche,
after effects,
black ops 2,
blops2,
call of duty,
cod,
concept,
design,
flashback,
motion graphics,
process,
spov,
storyboard
Sunday, 15 April 2012
// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //
This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
http://www.leisuresystem.net/
Leisure System 15.
ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN
Here is the initial Storyboard:
Labels:
20/04/12,
after effects,
animation,
arpanet,
berghain,
berlin,
blur,
c4d,
gesaffelstein,
illustration,
leisure system,
london,
looks,
motion graphics,
techno,
thinking particles,
vfx,
visuals
Tuesday, 27 September 2011
Initial - Leisure System Berghain Berlin
This is still a work in progress however whilst waiting on feedback I thought i would upload a low res version of an animated flyer of the event held at Berghain, in Berlin. The event was put on by record label Leisure System. Using Berlin's Objekt "The Goose that Got Away". This line up looks insane!
Friday, 12 August 2011
Front Row Society - Extra
Heres a short video I am in helping out my friend Robin Lochman :) Wasnt so sure about being spat in the face at first, but hey ho! Really like final composite so all is good!
Saturday, 28 May 2011
May Day Riots in Kreuzberg Berlin Inked
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