Whilst working at Spov, we created a load movie for the Call of Duty game Ghosts. Whilst working on this I looked at the camera move from the submarine to the map, the inky map reveal and also researched and developed alot of fluid simulations for the finale shot. The final fluid simulation was animated by Bogdan Suman.
Wednesday, 4 June 2014
Friday, 30 May 2014
Ubisoft - Watchdogs - Intro Cinematic
Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.
Saturday, 5 October 2013
Neuro Scouting Motion Graphics
NeuroScouting Animation Sequence from Spov Design + Moving Image on Vimeo.
Whilst working at Spov, motion design studio i worked alongside designers Yugen Blake, Paul Hunt and animator Rachel Chu to help create this very graphic approach to visualizing how software can be used to analysis brain data in baseball players.
I was using After effects to rotoscope out the characters + Mocha to track data to the characters positioning, and baseball to add graphics later on. Once again the amazing guys at Zelig sound to do the audio design for this.
Wednesday, 4 September 2013
Tim Exile - Harmuni
This is another in the Oscilloscope series for the Leisure System Releases, Still being hit badly by the Youtube compression, but its built in point cloud of their LS initals logo into 3d with the artist name and track title displacing out from the LS points. Track is incredible!
Labels:
Adam Roche,
berghain,
berlin,
Form,
Harmuni,
leisure system,
Oscilloscope animation,
Point cloud,
tim exile rar
Wednesday, 28 August 2013
UBISOFT - THE CREW - MISSION BRIEFINGS
These frames were developed for The Crew a game by french developer Ubisoft. The concept was to have the frames comes alive - so they are not just a standard pin ups.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
They have a narrative based content, being schematics, archive footage, and graphics to represent the missions in the game. The background being a map to show the physical destinations and journeys of a player.
As part of a team at SPOV, I designed the Polaroids, newspaper cuttings, photographs, and graphic documents to populate the board, I also added 3d smoke to the car doing a burnout, and also added a 3d wire frame of the Car in the bottom frame to bring it to life.
Tuesday, 20 August 2013
Leisure System 19 - 5th Year Anniversary Motion Flyer
This motion flyer was designed in after effects using shape layers - trim paths and an offset to get the jittery motion. The text was designed in illustrator and then copied and pasted into a shape layer using a very hand script. The colours were referenced from the original flyer here:
Labels:
afx,
barker,
blondes,
clark,
crt screen,
hubie davison,
ikonika,
jimmy edgar,
jon hopkins,
leisure system,
letherette,
nd_baumecker,
Shape layers,
typography
Saturday, 27 July 2013
VISIONIST - SNAKES - OSCILLOSCOPE VIDEO - FACT
I was recently asked to create a youtube design for the forthcoming releases at Leisure System - The idea was based on an Oscilloscope reacting to the audio for the different tracks whilst also having a colour scheme relating to the EP artwork.
I've included stills of something i started to look at in c4d using a lazer scanner and started to think about audio and waveforms reacting in the beam, like an oscilloscope - however ended up using something i was playing with in after effects using plugin trapcode form in a sphere reacting to audio.
It was posted on Fact magazine here:
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