This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.
This is with using Metaballs:
This is the DPIT Custom mesher:
Sunday, 26 May 2013
Spline Tracer Random - Fresnel Shader and Vibrate Tag
This is a quick rnd piece to show a satellite randomly orbit a globe in varying directions, it was made using a sphere aligned on a spline with a vibrate tag with all values on rotation at 540. There was a Mograph Tracer on the Sphere to give the lines and was rendered with a hair texture. The shader on both spheres was a clipped Fresnel to give a nice outline.
Thanks for viewing!
Labels:
afx,
c4d,
fresnel shader,
globe,
mograph tracer,
motion graphics,
satellite,
tron
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