Whilst working at Spov, we created a load movie for the Call of Duty game Ghosts. Whilst working on this I looked at the camera move from the submarine to the map, the inky map reveal and also researched and developed alot of fluid simulations for the finale shot. The final fluid simulation was animated by Bogdan Suman.
Wednesday, 4 June 2014
Friday, 30 May 2014
Ubisoft - Watchdogs - Intro Cinematic
Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.
Subscribe to:
Posts (Atom)