Wednesday, 4 June 2014

Call Of Duty - Ghosts - Black Ice Cinematic

  Whilst working at Spov, we created a load movie for the Call of Duty game Ghosts. Whilst working on this I looked at the camera move from the submarine to the map, the inky map reveal and also researched and developed alot of fluid simulations for the finale shot. The final fluid simulation was animated by Bogdan Suman.


Friday, 30 May 2014

Ubisoft - Watchdogs - Intro Cinematic

   Spov were asked to visualise the interior workings of a super-connected network of devices, operating in the fictional near future world in which the game takes place.

   I worked on the shot at 00.54, animating the transition from being at a micro level inside the mobile device, to being entangled in the data stream whilst being hacked.