This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
  There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso. 
  The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.
This is with using Metaballs: 
  
This is the DPIT Custom mesher: 
  
 
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