Monday, 10 June 2013

LUNAR - Collaboration Khairul Ahmed

  I am currently working closely with the amazing designer and personal friend Khairul Ahmed, on this Lunar space based title sequence. It is a mock title sequence that plays tribute to the amazing 'Damon Lindelof', 'Joseph Kosinski' and 'Anthony Scott Burns'. When i first saw these frames I jumped at the chance to animate them! Made mostly in c4d I am currently fleshing out these scenes by Khairul into an animatic. Stay tuned for more!





Moon displacement tests from c4d, normal maps, bump maps, and hi res custom texture map + a displacement map :


Sunday, 26 May 2013

Metaballs (Metabollocks) and DPIT Custom Mesher with TP

  This is another RnD using Thinking Particles in c4d using the Particle Geometry to emit Spheres from a texture (WAY OUT), and then finally meshed using Metaballs (Metabollocks) and to compare, the DPIT Custom Mesher, a plugin for c4d.
  There is a great tutorial on Thinking Particles here: by Adam Swaab which explains the PMatterWave node in Xpresso.
  The shader is a sub surface scattering texture called "Ice" which can be found in the content browser.

This is with using Metaballs:

This is the DPIT Custom mesher:

This is the first attempt in a comped situation:
This is a screenshot - uncomped:

Spline Tracer Random - Fresnel Shader and Vibrate Tag


    This is a quick rnd piece to show a satellite randomly orbit a globe in varying directions, it was made using a sphere aligned on a spline with a vibrate tag with all values on rotation at 540. There was a Mograph Tracer on the Sphere to give the lines and was rendered with a hair texture. The shader on both spheres was a clipped Fresnel to give a nice outline.

Thanks for viewing!

Wednesday, 20 March 2013

Leisure System 18. Berghain & Panarama Bar Promo Vid



// LEISURE SYSTEM 18. // 12.04.2013// BERGHAIN // from Adam Roche on Vimeo.
LEISURE SYSTEM 18

BERGHAIN & PANORAMA BAR
12.04.2013

SPACE DIMENSION CONTROLLER (LIVE)
2562
AME
ALEX SMOKE/ WRAETLIC (LIVE)
BARKER & BAUMECKER (LIVE)
OBJEKT
MILLENNIUM WAZE & ODYSSEY
DJ JUS-ED
N>E>D


TRACK: OBJEKT - SHUTTERED

leisuresystem.net/

   The 3d Intro and Outro was built in Cinema 4D with external compositing tags with nulls where the screens are, and object buffers around the screens. It was then taken into after effects and was built without any fancy plugins - although used Trapcode Form to visualize the track in the bottom right window. The graphics were designed in After Effects and I used several cameras for the close ups of the artists names. Finally it ends with a cracked screen overlayed on the monitor and some vfx footage of sparks.

Reference Material can be found here.










Thursday, 27 December 2012

// BALLSDEEP // 22.12.12 //



BAR ?
129 STOKE NEWINGTON HIGH ROAD

This is an animated flyer i created based on the Blop2 title card for the narrative sequences. It was used to promote the night, whilst i also worked on making a looped visual for the whole night. Flyer was designed by me but edited by Jamie Johnstone (BALLSDEEP founder). It was compiled entirely in After effects, using z-space and a depth of field on the camera. The ink was from a stock fx library and the graphics were designed and animated by myself.

Here is the initial storyboard for the film:




 Here are the alternate flyers designs:



Call of Duty - Black Ops 2


As part of the Spov team I was on the research and development team sourcing archive footage, building documents and maps to be animated and filmed. I also got my hands dirty and played Sgt. Woods in the cell! See if you can spot me around 51seconds in!
The Audio is by Zelig.

Sunday, 15 April 2012

// LEISURE SYSTEM 15. 20/04/2012 BERGHAIN. BERLIN //

This is my animated flyer, art directed by Michail Stangl of Leisure System. Check out their website here:

http://www.leisuresystem.net/

Leisure System 15.



ARPANET / live
GESAFFELSTEIN / live
ROB HALL
N>E>D
BARKER
20.04.12.
BERGHAIN / BERLIN